Victor's Devblog

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3D Modeling

New Car Model

As advertised in the previous post, this week I worked on art! In particular I decided to rework the car model to match the vibe (80's synthwave) I am going after.
The constraint I gave myself is to keep the visuals close to the rigid-body of my car (fixed for various reasons, the main one being that it has interesting gameplay properties).
Here is a timelapse of almost my entire week's worth of work (I didn't record my first variation):

As you can see I landed on a light-body car (~F1) with elements of a DeLorean (so 80's). Here it is in game:

- yes the car is missing its suspensions
- I'm driving poorly on purpose, so you can see the car's reflection on the ice

Bug Fixes

- improve distance travelled so it starts at 0 on world (re)start
- correctly reset score when world is restarted
- fix road that was not immediately generated on respawn
- display speed while in reverse

Balancing

- make it possible to trigger a drift on asphalt with the brake (~lower slide threshold)

- make it easier to trigger a drift on dirt when turning tightly (~lower slide threshold)

- make ice more slippery (lower friction coefficient)